Hi! I am Andrea Pullia, a junior gameplay programmer that is currently doing an internship at PlaySys, working on multiple not announced projects using both Unity and Unreal Engine.

I am attending a Master in Computer science following the videogame programming path at the University of Milan. Here, I completed different projects that enabled me to acquire more skills in this field.

At the second year of high school I joined an extra course organized by the school. This course was about Game Maker and from there I fell in love with game development. At the same time I was learning the C++ basics at school, and the next year I further explored the language completely alone, to go further the basics. Gradually, I began studying various books about game development and then I learned to use various Game Engine and graphics libraries. Especially in this period I followed an Unreal Engine 4 course by GameDev.tv (now it is available at the fifth version of the engine) and I fell in love with this game engine (even if I don’t have public projects where I am using it).

In July 2025 I took part at the New Game Designer, developing an online tower defense game called Battle For Arcanium as a gameplay programmer, game designer and team lead.

At the end of 2025 I developed an educational project to explain the gimbal lock problem when using Euler’s angles.

In February 2026 I finished the project of the Videogame Design and Programming course at the Politecnico di Milano thanks to a collaboration between my university and the Politecnico. In this project I developed a platform game called Beta Tester.

My favourite videogame genre are the souls-like: Sekiro: Shadows Die Twice bewitched me for his innovative combat system and Elden Ring for his open world of high quality (especially on the Limgrave area).

There are lots of metroid-vania games like Hollow Knight and Ori and the Blind Forest that stole my heart, such that they inspired me to create my own metroid-vania. Also, if you consider that I already have 45 hours in Hollow Knight: Silksong

I am also a big fan of cooperative games with titles that goes from It Takes Two to Overcooked.

Usually, I stay away from turn-based games, but the recent Clair Obscur: Expedition 33 caught my attention… and recently got all the achievements!

Last but not least, I played a lot of less known titles such Lost In Random, Hue and Last Day of June.

This long list of games is just to make you understand how much I care about informing myself and deepen my videogame knowledge in every single aspect. I always want to understand the underlying logic and design choices to make them mine.

I hope that this description can give you a solid idea of who I am and managed to get a smile out of whoever is reading this description.

Andrea