Junior Gameplay Programmer

Hi! I am Andrea Pullia, a junior gameplay programmer that has 6 months of experience at PlaySys, here I worked on multiple projects using both Unity and Unreal Engine.
I am attending a Master in Computer science following the videogame programming path at the University of Milan.
Project Atlantis - ASGC Game Jam
Underwater Steampunk game focused on exploration and investigation of the game world.
Team: A LOT of people from all around the world.
Role: Lead Tech Designer, Gameplay Programmer.
Tech: Unreal Engine 5, C++, Blueprints.
Cutter
Arcade procedural mesh slicing system in UE5.
Team: Solo.
Tech: Unreal Engine 5, C++, Blueprints, Microsoft GDK, Perforce P4.

Battle For Arcanium
Online tower defense game.
Team: 3 People.
Role: Gameplay Programmer, Game Designer, Video Editor.
Tech: Unity (Netcode for GameObjects), C#, Git.
Euler Angles, Gimbal Lock and Quaternions
Gimbal Lock visualizer.
Team: Solo.
Tech: Godot, GDScript, Git.

Beta Tester
Platformer game (with lots of intentional bugs/glitches).
Team: 5 People.
Role: Lead Gameplay Programmer.
Tech: Unity, C#, ShaderGraph, Git.
