About Me
Hi! I am Andrea Pullia, a Master’s Computer Science student that is following the videogame path at the University of Milan. Currently I am doing an intership at PlaySys.

At the second year of high school I joined an extra course organized by the school. This course was about Game Maker and from there I fell in love with game development. At the same time I was learning the C++ basics at school, and the next year I further explored the language completely alone, to go further the basics. Gradually, I began studying various books about game development and then I learned to use various Game Engine and graphics libraries. Especially in this period I followed an Unreal Engine 4 course by GameDev.tv (now it is available at the fifth version of the engine) and I fell in love with this game engine (even if I don’t have public projects where I am using it).
In July 2025 I took part at the New Game Designer, developing a tower defense game called Battle For Arcanium as the team lead.
At the end of 2025 developed an educational project to explain the gimbal lock problem when using Euler’s angles.
During summer 2025 I completed a game jam (NSJS) but I am not too proud of the result, so there won’t be any link in the project section. You can play it here, if you want to hurt yourself.
In February 2026 I finished the project of the Videogame Design and Programming course at the Politecnico di Milano thanks to a collaboration between my unriversity and the Politecnico. In this project I developed a platform game called Beta Tester.
Right now I am working as a gameplay programmer intern at PlaySys for multiple not announced projects using both Unity and Unreal.
Also, I am designing a metroid-vania (in a preliminary phase) using Unreal Engine 5 and Paper2D. (currently in pause)
My favourite videogame genre are the souls-like: Sekiro: Shadows Die Twice bewitched me for his innovative combat system and Elden Ring for his open world of high quality (especially on the Limgrave area).
There are lots of metroid-vania games like Hollow Knight and Ori and the Blind Forest that stealed my heart, such that they inspired me to create my own metroid-vania. Also, if you consider that I already have 45 hours in Hollow Knight: Silksong…
I am also a big fan of cooperative games with titles that goes from It Takes Two to Overcooked.
Usually, I stay away from turn-based games, but the recent Clair Obscur: Expedition 33 caught my attention… and recently got all the achievements!
Last but not least, I played a lot of less known titles such Lost In Random, Hue and Last Day of June.
This long list of games is just to make you understand how much I care about informing myself and deepen my videogame knowledge in every single aspect. I always want to understand the underlying logic and design choices to make them mine.
I hope that this description can give you a solid idea of who I am and managed to get a smile out of whoever is reading this description.
Andrea