Junior Gameplay Programmer

Hi! I am Andrea Pullia, a junior gameplay programmer that has 6 months of experience at PlaySys, here I worked on multiple projects using both Unity and Unreal Engine.

I am attending a Master in Computer science following the videogame programming path at the University of Milan.

Project Atlantis - ASGC Game Jam

Underwater Steampunk game focused on exploration and investigation of the game world.

Team: A LOT of people from all around the world.

Role: Lead Tech Designer, Gameplay Programmer.

Tech: Unreal Engine 5, C++, Blueprints.

Cutter

Arcade procedural mesh slicing system in UE5.

Team: Solo.

Tech: Unreal Engine 5, C++, Blueprints, Microsoft GDK, Perforce P4.

Cutter

Battle For Arcanium

Online tower defense game.

Team: 3 People.

Role: Gameplay Programmer, Game Designer, Video Editor.

Tech: Unity (Netcode for GameObjects), C#, Git.

Euler Angles, Gimbal Lock and Quaternions

Gimbal Lock visualizer.

Team: Solo.

Tech: Godot, GDScript, Git.

Gimbal Lock

Beta Tester

Platformer game (with lots of intentional bugs/glitches).

Team: 5 People.

Role: Lead Gameplay Programmer.

Tech: Unity, C#, ShaderGraph, Git.

Beta Tester

Resume